{"id":315,"date":"2010-11-04T08:46:10","date_gmt":"2010-11-04T13:46:10","guid":{"rendered":"http:\/\/www.harrowedhalls.com\/wordpress\/?p=315"},"modified":"2010-11-04T08:46:47","modified_gmt":"2010-11-04T13:46:47","slug":"315","status":"publish","type":"post","link":"http:\/\/www.harrowedhalls.com\/wordpress\/?p=315","title":{"rendered":"Brass"},"content":{"rendered":"<div>Spoiler alert &#8211; Owen won! Steve couldn&#8217;t make it due to his regular<\/div>\n<div>visit to the Clinic (lets just call it &#8220;The Itch&#8221;). Why he would schedule<\/div>\n<div>it for a games night I don&#8217;t know, but I digress.<\/div>\n<div>\u00c2\u00a0<\/div>\n<div>Tonight we played Brass, a board game set in 18th century England at the<\/div>\n<div>beginning of the Industrial Revolution. It is played over two periods:<\/div>\n<div>Canal and Rail. You have 10 turns (in a 3 player game) each period to build<\/div>\n<div>various industries: cotton mill (produces cotton which you can sell to a<\/div>\n<div>port), coal mine (to produce coal), ironworks (to produce iron), ports (to<\/div>\n<div>sell cotton), ship builders (er, to build ships). These industries are<\/div>\n<div>represented by tiles (in your color) that are placed in the various cities<\/div>\n<div>on the board. Certain industries require access to coal or iron, so you<\/div>\n<div>need to build canals or rails to the city before you can place the industry<\/div>\n<div>tile.<\/div>\n<div>\u00c2\u00a0<\/div>\n<div>You start the game with 8 location cards. These cards represent either a<\/div>\n<div>city on the board, or an industry type (such as coal or a port). On your<\/div>\n<div>turn you spend to cards to perform two actions. To build an industry you<\/div>\n<div>can discard the appropriate city card, or the appropriate industry card if<\/div>\n<div>you have a canal\/rail connection to a valid city. Each city only allows<\/div>\n<div>certain types of industry to be built there. You get to draw back up to 8<\/div>\n<div>cards each turn until the supply deck runs out. A period ends when all<\/div>\n<div>players have discarded all their cards. Other actions include: getting a<\/div>\n<div>loan from the bank, building a link (canal\/rail).<\/div>\n<div>\u00c2\u00a0<\/div>\n<div>Industries give you 2 benefits: income and victory points. Income is<\/div>\n<div>required as you need cash to buy new industries. Victory points win you the<\/div>\n<div>game. An industry must be &#8220;flipped&#8221; before you get these benefits. A tile<\/div>\n<div>is flipped when the conditions are met for the particular industry; for<\/div>\n<div>example, a coal mine is flipped when its coal supply is exhausted. Income<\/div>\n<div>is increase right away, but victory points are not tallied until the end of<\/div>\n<div>each Period.<\/div>\n<div>\u00c2\u00a0<\/div>\n<div>Despite Bens&#8217; early attempt to mess Owen up, he won by a healthy margin &#8211;<\/div>\n<div>also helped by the fact Steve wasn&#8217;t there to do his usual chaotic moves. A<\/div>\n<div>shout out should also go to Mike for building a rail link to Birkenhead so<\/div>\n<div>Owen could build his second Shipbuilders (these score a LOT of points).<\/div>\n<div>\u00c2\u00a0<\/div>\n<div>Final standings: Owen First, Ben second, Mike last&#8230; I mean third.<\/div>\n<div>\u00c2\u00a0<\/div>\n<div>As a side note, what would cause a man to buy two tubs of chocolate mint<\/div>\n<div>cookies? It makes no sense.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Spoiler alert &#8211; Owen won! Steve couldn&#8217;t make it due to his regular visit to the Clinic (lets just call it &#8220;The Itch&#8221;). Why he would schedule it for a games night I don&#8217;t know, but I digress. \u00c2\u00a0 Tonight we played Brass, a board game set in 18th century England at the beginning of [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-315","post","type-post","status-publish","format-standard","hentry","category-boardgames"],"_links":{"self":[{"href":"http:\/\/www.harrowedhalls.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/315","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.harrowedhalls.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.harrowedhalls.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.harrowedhalls.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.harrowedhalls.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=315"}],"version-history":[{"count":2,"href":"http:\/\/www.harrowedhalls.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/315\/revisions"}],"predecessor-version":[{"id":317,"href":"http:\/\/www.harrowedhalls.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/315\/revisions\/317"}],"wp:attachment":[{"href":"http:\/\/www.harrowedhalls.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=315"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.harrowedhalls.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=315"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.harrowedhalls.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=315"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}