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Category Archives: Savage Worlds Games

The Last Parsec Campaign (TLP Primer)

Character Creation Rules:

  1. Player’s guide is in HHINDY\Bi-Weekly Games\The Last Parsec.
  2. No Cybernetics at character creation.
  3. Min d6 in Shooting, Fighting and Repair (even if you are a pacifist).
  4. Use the SciFi Companion to get stats for the predefined races in TLP.
  5. Note the setting rules for TLP and starting skills.

Crew Roles:

  • Pilot Trigger (Owen – Serran)
  • Security Officer Uggh Ubora (Mike – Yeti) Deceased
  • Science Officer Emo (Steve – Deader)
  • Medical Officer Ssanjan (Ben – Saurian)
  • Engineer Nolan Brilliant (Alex – Human)
  • Psionicist Ferris (Mike – Serran)

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Ben – GM
Owen – Harlow Hinde, Masaquani
Mike – Pete, Kraken
Evil Mike – Ankas, Scurillian
Alex – Reconaki “Green”, Kehana
Steve – Potts, Grael

Last week we left Keira and were sailing to Brigandy Bay (or Baltimus, or someplace else. I’m not the captain, I’m a grael. I go where the ship goes.) We’re carrying a cargo of munitions and two passengers. A princess and a purported magic user.

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We took on a new party member. A krakin by the name of…uh…Pete. We immediately regretted this when he critically failed the first roll of the game. A Notice roll that would determine our future. But fortune smiled on us and a giant red parrot pooped on Pete. The parrot was Carifax who belonged to Tressa the Red. More poop to follow.

We took a wrong turn at some seaweed and ended up spotting another ship. As we drew near we saw no movement on board. The ship seemed in good repair with no obvious damage. We boarded. Then things went dark…for two reasons. A thick fog quickly moved in and Octopons (octopus-like humanoids) cast Blindness on several of us. I think my Grael was the only one to actually go blind. The Grael immediately cast Iron Skin for protection. The increased weight caused him to break through the ship’s deck, twice, and land very ungracefully on the ship’s hull. Several of the party were already fighting Octopons there.

We eventually overcame the Octopons. Searching the ship we found treasure and a few magic items. We decided to keep the ship. With some cleaning up it would make a nice addition to our new fleet.

We continue to wherever, but now have to cut through the Flotsam Sea.

What part of “Chaos Steve” don’t you understand?

2014-08-20 19.36.40 2014-08-20 19.37.18

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Ben – GM
Owen – Harlow Hinde, Masaquani
Mike – Kratos, Kraken
Evil Mike – Ankas, Scurillian
Alex – Reconaki “Green”, Kehana
Steve – Potts, Grael

This week we continued with our “plan” to break Tomas De Orinjo out of the prison at Kiera. To bring you up to speed on where everyone is, here’s a short recap. Evil Mike got himself captured and placed in a cell. Mike and Alex are sneaking in the back way. Alex has since gone back to guard our escape route. (Alex was a no-show this week.) This left Mike to wander alone. Owen and I, accompanied by six crewman from the Valiant along with a lieutenant named Milo, sneak into the prison hidden inside barrels. Let’s see how we are doing…

Evil Mike easily escapes from his cell and begins looking for Tomas. Evil Mike is nearly out of power points and out of Bennies. Still he manages to take out a few passing guards. No luck finding Tomas though.

Mike begins wandering around the rooms of the prison until he’s caught by some guards. Mike easily takes down a few of the guards, but the fighting continues.

Owen and I “sneak” into a tower and immediately run into some guards. During the noisy battle that follows, an officer and 10 more guards appear outside the tower.

Time passes…

Mike finds the remaining guards have more experience and better dice rolls that his character. His character is killed, leaving behind a mound of magic items all bequeathed to Evil Mike.

Shortly after that, Evil Mike makes a new acquaintance with someone who looks like a trustworthy fellow and we ask him to join the party. Evil Mike and the new guy (Mike’s new character) continue to fight their way out of prison, all the while looking for Tomas.

Owen and I are in a pickle. Owen tries to parlay, but with no luck. The Kieran officer has formed up his men and is hell bent on capturing or killing us. I make a d4 Smarts decision and rush the line while intimidating the officer. This works…for six seconds. Then the first row of guards fires their muskets at me. Fortunately my magically enhanced toughness of 15 is enough to get me through it with only a Shaken.

Owen is conflicted. On one hand he knows that my move was completely idiotic and I deserve whatever fate awaits me. On the other hand, he’s Heroic. Meanwhile the men from the Valiant have taken the stairs to the top of the tower. They thinned the guards out a bit with a few shots from their pistols and muskets. Owen finally resolves to help me, and rushes out into the fray. We eventually kill them all except for the cowardly officer who has run inside. I believe that it was Evil Mike and Mike who eventually get him. They also find a very grateful Tomas.

We all gather at the assigned rendezvous spot and escape the prison…but not before Evil Mike loots Mike’s dead character of all of his magic items.

Tomas is very happy to be rescued and gives us the next quarter of the medallion we are searching for.

Note: during the game there were several things of note that people mentioned that I must put in the write-up. If I included any of them, it’s by accident.

Chaos Steve

2014-08-06 17.30.45 2014-08-06 17.31.01 2014-08-06 19.34.18

50fathoms-e1334040658306
Ben – GM
Owen – Harlow Hinde, Masaquani
Mike – Kratos, Kraken
Evil Mike – Ankas, Scurillian
Alex – Reconaki “Green” , Kehana
Steve – Potts, Grael

This week we continued our journey to the Kieran Empire. Thanks to the help of our mages (Evil Mike and Mike) we made the journey in record time. “You’ve never heard of the Millennium Dolphin?… It’s the ship that made the Kieran Run in less than twelve parsecs.”

Once in the port city of Kiera we became mired in our search for Tomas De Orinjo, the fire mage. We did sell our cargo hold of wood however for a tidy profit. The captain, Owen, also sold his soul to become a gun runner…but that’s another story.

Eventually we discover that Tomas was accused of burning down a bar and taken to Kiera’s prison. Evil Mike, Mike, and Alex worked out a plan to free the fire mage by approaching the prison from the sea side: they are all aquatic or thereabouts. Evil Mike’s scurillian (giant crab) thief goes first to reconnoiter the area. He’s eventually caught. “All part of the plan.” Could be heard as they led him away to his own private cell. That left Mike and Alex to find their own way in.

In the meantime the captain and I were having dinner with the harbor master. This is where Owen sold his soul. After dinner we headed back to the ship.

Alarms begin to sound as if all hell has broken loose at the prison. At that same time, a boat full of salty sea dogs offer their help to Owen and me in freeing Tomas from the prison.

Check out the pictures of Ben’s prison layout!

Next time we will continue with Evil Mike’s plan. I hope it doesn’t include us getting killed. I hate plans like those.

Chaos Steve

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Cast of Characters

  • Jimmy Bain Jimmy Bain– Private Dick and former boyfriend of Maggie (Tom)
  • Maxie Brown Maxie Brown - Steve– Maggie’s ne’er-do-well black sheep brother (Chaos Steve)
  • Andy Delgado Andy Delgado - Norm– Wealthy philanthropist described as Little orphan Annie meets Harry Conick Jr., in “puppy love” with Maggie (Norm “No Relation” Hensley)
  • Guy Noir (not his real name) Guy– Maggie’s bodyguard, with a very strange demeanor (Lee)
  • Theseus the Fearless  Theseus– Stage magician extraordinaire and sometime employer of Maggie (Shawn)
  • Effie Wiggins Effie Wiggins– Delusional street urchin who witnessed Maggie’s abduction (Deb)

After reading about Maggie in the Times-Picayune, each of the gentlemen and lady decided to write in and offer their services to help find Maggie. Emmett went through all the responses and picked out six people who seemed to have the best information. He was personally aware of all but Effie and so he felt with the combined skills, that this group could do the job. He invited them all to his house where he introduced them all.

The palookas all spent time feeling each other out (failed attempts at picking pockets and some successful attempts at lifting items from Emmett’s house) and they decided that based on something Theseus saw during his show, they should investigate the Angel’s Rest to see if they could find a note that Maggie dropped on the night she disappeared.

Before leaving the mansion, Jimmy and Andy searched Maggie’s bedroom and did a much better job than the cops did. In a secret compartment in the floorboards they discovered a ledger with encrypted entries.

At the Angel’s Rest, Theseus was able to get them entrance as Angel trusts him and she also wanted to see Maggie found. While Effie searched through the trash dumpsters in the alley, the rest went inside to look for clues. Guy turned out to be the most observant and found the crumpled up note to Maggie in a corner of the floor near where she was sitting. The note said: “Miss Brown, I’m tired of your temporizing. Deliver what I want before sunrise or no one in your family will be spared!” It was signed ” – X.C.”

Just then the front and back doors burst open and a Mr. Thompson and six goons walk in and start asking questions about what our heroes saw. Nobody was interested in talking so things turned violent fast. It was not looking good for the heroes as Guy took two wounds, Jimmy was put down, and Andy was put in his place hard with two wounds of his own! Maxie really showed some moxie by throwing some very wicked dice and pouring some strong spirits down the right throats. Theseus used his skills to not only swipe a heater but to use it in the right way and even Effie got her licks in by gluing a dude right to his spot.

Unfortunately Mr. Thompson got away and the interrogation of the surviving goons did not go well. With the cops on the way, Angel said she would explain that these guys busted in so our heroes (who may not always be on the same side as the law) beat feet back to the Brown mansion to go over what they found and plan their next steps!

Handouts

 

 

Diogenes Crew:
Prof Talqsalot - Astrophysicist and Biologist (Alex)
Elvis Jackson – Pilot (Steve)
Dr. Ivan “Chrome Dome” Medulla – Engineer (Norm)
Jonathon McElroy – Command Officer (Dave)
Murland – Security Officer (Gordon)
? – Physics and Electronics Scientist (Gordon)

 

Check out this video from my IX Corp Game at Origins 2014!

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Ben – GM
Owen – Harlow Hinde, Masaquani
Mike – Kratos, Kraken
Evil Mike – Ankas, Scurdlian
Alex – Reconaki “Green” , Kehana
Steve – Potts, Grael

The fabled mage Tressa the Red has given us a quest to save the world. Anybody want to say “No.”? In a nutshell, three evil hags have cursed Caribdus by flooding it (eventually) under 50 fathoms of water. Soon all of the world will be like in the movie “Waterworld”. And we don’t want that, now do we?  It’s great if you’re a fish. We’re not fish. We’re…uh, well, we’re not fish. Unless you count Green who looks an awful lot like a fish. Ankas is a crab. He might survive. But on a whole, I’d say saving the world is our best bet. And we are not fish.

To prepare us to be the saviors of Caribdus, Tressa has loaded us up with magical enhancements. Our quest is to find four amulets that when placed together makes a magic item so powerful it might just defeat the hags. And yes, we expect to wield supreme power just ’cause some watery tart threw some magic at us.

Back on board The Millennium Dolphin (our frigate) we decide to head to Victtoria to make repairs on the ship. Then we’ll head to Keria to look up a fire mage of some renown.

We find that Victtoria is a decrepit hive of thieves and villainy. We seem to fit right in. On the trip there, Potts’ chest of pieces of eight becomes property of the ship. (Not that Potts really cares.) We spend 100s on harbor fees, 350s on ship repairs, 200s for the crew to go carousing, and there’s an entry of 10s for Evil Mike’s silk crab pants—whatever that means.

While taking in the sights of Victtoria, two sub-plots reveal themselves. (This takes about 2 hours of game time. 1:58 minutes of it in the bizarre doing…well, I’m not sure we actually did anything.) But back to the sub-plots. One is to rescue a princess who has been abducted by slavers. The other is to rescue some old guy who may or may not have access to items that may or may not be magical in nature. We go after the girl first. (Duh.) She’s at a heavily guarded compound.

Now things get a little fuzzy…

Somehow we realize that breaking into a building across the street from the compound is a good idea. There may be tunnels leading under the compound. (I don’t know why we think that.) I think the crab actually breaks in. He immediately starts looking for magic items. Somehow guards get wind of us breaking in and there’s a fight. We fight our way down to some tunnels. We come upon more guards and a huge red man with an even bigger sword. We best them of course and are ready to continue on…next time.

I’m sure I missed a few things. What part of “fuzzy” didn’t you understand?

And who is Mr. Tinkles (from the title)? Why that’s the name given to Kratos’ cat form (by Ben).

PS: I got an extra XP for being awesome. 

Chaos Steve

2014-05-28 20.54.56

GM: Chaosius Stevius
Decanus Lucius Flaccus (Mike Byrd)
Crixus Dotorus (Evil Mike)
Varicus Benus (Ben)
Tantus Oxium Dracuss (Owen)
Saverrio (Alex)

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Session 6

Five days have passed since the battle at the old church. Although they have been following the Strigio’s trail, it hasn’t been all work and no play. At every village they have come upon they have spent time carousing and asking for the blessings of the gods. Basically spending their spoils with wild abandon.

On the fifth day they come to another village, but something unusual happens here. Almost immediately a boy grabs the hand Varicus and leads him through the village to a small house. Inside Varicus meets a women who bears the scars from being badly burnt at some time in her past. She tells him the boy is her son. Then she offers him a gift. A small wooden box. Varicus opens it and feels the sting of a needle prick his skin. The woman tells him he’s been poisoned.

At this point there is a long discussion concerning whether anyone really cares that Varicus has been poisoned.

The heroes discover that the Strigio threatened to kill the woman’s son unless she gave someone in the party the box. The Strigio also told her where the antidote is located—it’s at some old ruins about a day’s ride from the village.

At this point the heroes realize this is a trap. The point is brought up again about who really cares that Varicus has been poisoned. Some, Crixus, even wonders if Varicus has been poisoned at all since he has no ill effects.

In the end, the thought of driving back home after playing 20 minutes of the game wins them over and they head to the ruins.

It’s a trap!

The ruins turn out to be an ancient coliseum. The Strigio, Vaalko, is there surrounded by barbarians. He gets caught monologing and Crixus shots him with his bow. Vaalko leaves. But not before a giant demon worm erupts from ground attacking the heroes. Varicus antagonizes the watching barbarians by shooting an arrow at them. They attack. Varicus realizes his counterattack skill is useless with a bow. Swarms of vicious worms also gush from the ground. All of the non-wild card characters go down. (Later one will be revived as walking wounded, but is strangely missing from the next game.)

In the end, after a harrowing battle with the demon worm and the barbarians, the heroes grab the flowers needed for the antidote and hurry away from the ruins.

Another five days of travelling goes by and the heroes are fast approaching their goal. They should easily make it to the standing stones in time to stop the blood ritual planned there. Then they hear the sounds of battle. The cohorts of the Roman legion have caught up to Hasdrubal. Part of Hannibal’s army is there as well for they can see his gigantic beasts called elephants.

The only problem is that this battle is between them and their destination!

Session 7 – The Last Session!

The heroes form a plan. They will to race through the battlefield using stealth and guile. Once to the front of the battle where the elephants are, they will hijack one and use it to make their way to the standing stones.

Remarkably all the heroes make their Stealth rolls with most actually getting raises. This is amazing because many of the heroes have Stealth skills of d4. Once through the main battle they spy one of Hannibal’s elephants and head towards it. Killing a few Carthaginians along the way.

Crixus fires an arrow at the Carthaginian that’s controlling the elephant and kills him. Now we have an out-of-control elephant. Varicus breaks out his hook and rope and rushes to the elephant. All of the archers riding in the elephant’s platform fire at Varicus. He’s hit! Even wounded his throw is amazing and he nearly kills one of the soldiers on the platform with the hook. As it is, the hook is set and the rest of the heroes, with the exception of Tantus, head toward the elephant to climb up to the platform. Tantus has no Climb skill and cautiously kills Carthaginians until the elephant is under Roman control.

The battle atop the elephant is fierce, but in the end our heroes triumph. Tantus is hauled up to the platform by a rope tied around him.

On to the standing stones!

At the standing stones, the heroes find an Altar of Evil! (See: ALTAR OF EVIL 28mm Fantasy Scenery & Terrain.) Surrounding it are piles of bones, broken weapons and armor. Behind it, standing amongst some ruins, are the Strigio Vaalko, the Priestess Vaginus, and a couple barbarian guards. Crixus drives the elephant directly into the altar, destroying it. The battle begins in earnest.

The priestess summons up Furies from the piles of war debris. These harass the heroes throughout the entire battle. Most of the heroes gang up on Vaalko. Crixus uses his bow to get effect inflicting wounds wherever he aims. Saverrio goes head-to-head with the priestess. Several times she uses her magic to try to harm the noble hero. Each time failing. It is Saverrio’s sword that sends her to hell.

Meanwhile Decanus Lucius, Varicus, and Tantus all battle Vaalko, while feeling the wounds from the whirling Furies attacks. Crixus goes down under a fury’s unyielding assaults. He’ll live to fight another day though.

Vaalko is finally taken down by the cautious Tantus, whose killing blow brings the battle to an end.

Months after the battle they stand before Caesar himself and receive citations and honors. Will we hear from these noble heroes again? Will their swords once more be drawn against evil?

Probably not.

Roll credits.

Chaos Steve

Pictures from Games
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More on the Tarsa Setting can be found on the Tarsa Backround Post.

Players:
Alex – Lucas – Mega Cyborg.

Due to some irregularities in our gaming schedule, I ran Alex through a solo game of Tarsa that takes place prior to him being rescued by Logan, Sy and Neo.

Lucas returns to base from patrol with his squad. As soon as he comes in he’s told to go see the CO, Captain Parker (the guy Logan, Sy and Neo run into when they first arrive on Drakos). When he arrives, he sees his old military buddy, Pythos, sitting down with his CO. Parker says they have a special mission. Apparently the Overminds have a defector who has been riling up the masses, complaining about the inhumane work of their government.

This guy, named Onak’a, wants to get smuggled off of Drakos, but the only one he’ll trust is Pythos. Parker wants Lucas to head up the mission since Py will need a lot of help if the Meganauts pick up on the fact that he’s there. Onak’a is currently at the Drakos spaceport where he’s effectively trapped. He knows he won’t be able to get out the doors and he can’t get on another ship, so he’s in a tight spot. But he could be a major ally against the Meganauts and the Drakonian resistance can’t really pass him up.

Py, Lucas and Lucas’ squad, slip into the spaceport uncontested and scout it out. There does not seem to be anything out of place in the spaceport so Lucas makes contact with Onak’a who is sitting in a waiting area near one of the monorail access points. Pythos joins him and tells Onak’a that he’s not a fan of the Overminds as they have done some pretty despicable things, oh and also are trying to kill one of his good friends.

Onak’a says he has information for Sycrom and he knows that Py has a ship that can get him off planet. Lucas is dubious about Onak’a’s truthfullness. Onak’a says he is willing to open his mind to Lucas, but Lucas knows that would give Onak’a access to his mind as well. Instead Lucas has his squad do some investigation and they are able to verify that Onak’a is wanted by the Overminds and that the Meganauts also have a watch out for him. So far Onak’a has escaped notice at the port due to his mental ability to convince the Meganauts that he is Drakonian. Unfortunately, the sensors at the access ports can’t be fooled by mental tricks and that’s why he’s stuck in the spaceport.

Lucas decides to help Onak’a and figures he’s going to have to have a few of his squad spend some time in a Meganaut holding cell. He has them start a fight with each other to cause a distraction as he, Py and Onak’a sneak out and head to one of the less busy access doors. As they are approaching the access door a vigilant Meganaut spots them and before Onak’a can put the mind whammy on him, the Meganaut hits the alarm.

Lucas blasts the Meganaut but the alarm has sealed the access door. Lucas has his squad go full scale and they begin attacking the Meganauts with improvised weapons, then use the Meganaut weapons against them (they had to disarm in order to get in). Py takes Onak’a toward the cargo area and they slip in undetected.

Lucas goes back to help his squad. Lucas blasts his way through several Meganauts, but the Meganauts have taken out his whole squad and their gas grenades are too much for Lucas. When he wakes up, he’s sitting in the forward hold of the Pythorian, a little confused on why he’s aboard Py’s ship.

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GM: Chaosius Stevius
Decanus Lucius Flaccus (Mike Byrd)
Crixus Dotorus (Evil Mike)
Varicus Benus (Ben)
Tantus Oxium Dracuss (Owen)
Saverrio (Alex)

After learning some information about their adversary, a Dacian Strigio named Valko, the heroes head off after him. (Pollis had secured for their contuberium a two week leave from their duties.) Valko had an eight hour head start, but our heroes were once again on horseback and with Tantus doing the tracking, it was only a matter of time before they would catch the Strigio.

Valko’s trail led to a small village. The heroes interrupt a funeral pyre. A young shepherd had died from having his throat ripped open. The heroes investigated (that is, tasted the ground around where the body was found) and knew it was the work of the Strigio. Instead of frightening the peasants with the truth, they left them thinking that this brave band of Romans were off to kill the beast that caused the death.

They picked up Valko’s trail outside the village and continued to track him. At dusk, Decanus Lucius called for a rest since they had been riding hard for the last 24 hours. They continued early the next morning.

The next afternoon found them following Valko’s trail right into another small village that was nestled in some foothills. The village peasants were suspicious of the Romans, but a few coins got our heroes talking to some old men in the Inn. A stranger had arrived last night. They learned that a man named Diego took the stranger to see the priest at the old church. Diego agreed, for a price, to take our heroes to the same church. They left the horses at the village and followed Diego to the church. Varicus drank some wine.

Apparently the church was rather far away. After two hours Tantus go suspicious and realized they had crossed the same stream at least twice. When Decanus Lucius confronted Diego, he suddenly flew into a rage and attacked him. Diego’s life ended quickly with a Roman Gladus thrust through his innards. Tantus found a trail, of sorts, and led the party on. Night had just fallen when the band heard a bell chime in the distance. Varicus climbed a tree. They followed the bell’s chime and found the church.

Not knowing what to expect they cautiously entered the ancient church. They were greeted by Father Ricardo. The heroes were very wary of the Father, who helped however he could. Varicus rested on a pew.

They discovered that Valko had studied one or two of the books in the church’s very small library. Then visited the sacred tree and left. Sacred tree? Decanus Lucius barely had time to read a few lines in the books Valko was interested in before everyone moved to see the sacred tree. What he did read disturbed him. The books talked of a “Crucible of Blood” and the dark rituals that could be performed with the red sap from the “black tree”.

Father Ricardo showed them all to the “garden” where sitting at its center was a black tree dripping with red sap. The tree’s roots wove through the ground. In those roots protruded white bones. The Father didn’t seem to notice and absently scratched the ear of the mammoth wolfhound beside him. Where did that hound come from!? That’s when Saverrio noticed the limbs and roots of the tree were moving. Varicus did his best impression of the Carthaginian retreat during the recent battle and hurried back into the church.

The battle was fierce. The black tree, now mobile, used is roots and limbs to constantly entangle any foes and then squeeze the life from them. The blood red sap turned out to be the instant super-glue of the roman era. Father Ricardo’s wolfhound also joined in. To make matters worse, robed figures entered through the garden gates chanting “Life for blood. Blood for life”.

It was Crixus who saved the day. He threw a burning torch (?) at the tree causing it to catch fire. Soon the tree was completely engulfed in flames. It howled and moaned…and then went silent. Father Ricardo was killed in the battle. The robes figures, those still alive, fled. The heroes noticed that the robed figures were peasants from the village.

In the aftermath, Decanus Lucius further studied the occults books and knew where the Dacian was heading. He also realized that in two weeks’ time a terrible ritual would be performed. One the heroes must stop.  The heroes then returned to the village. There they killed everyone and burnt the village to the ground. Only a single mother and child survived. Varicus had pity on them and spared them this horrible fate. The women and child would go on to found the horrific Cult of the Burning Flesh. But that’s another story.

Chaosius Stevius