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Category Archives: Savage Worlds Games

More on the Tarsa Setting can be found on the Tarsa Backround Post.

Players:
Alex – Lucas – Mega Cyborg.
Lee – Logan – Kantorian master of matter manipulation.
Mike – Pythos – Former military cybernetic being with mercenary tendencies.
Shawn – Sycrom – The most intelligent dense person (like really really tough to hurt) you’ll ever meet.
Steve – Neo – Shapeshifting infiltration expert.

Starting from where we left off, Neo, looking like a Meganaut is bringing Sy and Logan into the forward hold of they Pythorian where the Drakonian prisoners are being held. As he opens the door he blasts the Meganaut guard…which doesn’t phase him much. Lucas takes this opportunity to blast the guard with his built in laser, and kills him! Sy quickly runs up the stairs to get to the cockpit while Logan uses his matter control to cause all the cuffs on the prisoner to dissolve. After quick introductions, the entire resistance gets armed with steel spikes thanks to Logan.

The fight begins in earnest as the Meganauts hear the fighting going on and set off the alarm. Neo gets the Joker and decides to throw both grenades at the Meganauts on the cat walk and he hits with both!  But the damage is typical for Steve.  :(  Meanwhile, somebody has fired off the escape pods…

Logan and Lucas are fighting Meganauts on the second level. Logan keeps raising walls, and using the ships interiors to do it. Soon the alarm is sounded as the structural integrity warning goes off! Neo eventually makes it to the cockpit to find Sy collapsed in some Psionic induced coma. Lucas chases down a Meganaut and finds out that Th’Lak, the Meganaut commander that shot off Pythos’ legs, was in charge. That can’t be good.

The heroes wrap up the fight and rush to escape the hanger before the Meganauts send in reinforcements. As they are flying out, they are chased by two fighters and a light cruiser. Logan does an excellent job flying, but he is outgunned by the cruiser and it just as they are making speed away from Drakos, they are hit with four wounds and wrecked! The cruiser and fighter break off the chase and return to Drakos.

Meanwhile the Pythorian is dead as it hurtles towards the asteroid belt around Meno. The Drakonian resistance proves resilient and they get the power back on along with life support but they only have enough energy for one week and just as they get the sensor back, they crash land on an asteroid! One of the Drakonian fighters is killed, but the sensors are still working. They detect a power source on the asteroid and even more shocking, the Pythorian has a special sensor just for the energy signature of Py’s legs…and he (or his legs) are somewhere near that power source!

Logan carves a tunnel through the asteroid to the power source and they find a Meganaut base…hopefully Sy wakes up soon!

 

More on the Tarsa Setting can be found on the Tarsa Backround Post.

Players:
Lee – Logan – Kantorian master of matter manipulation.
Mike – Pythos – Former military cybernetic being with mercenary tendencies.
Shawn – Sycrom – The most intelligent dense person (like really really tough to hurt) you’ll ever meet.
Steve – Neo – Shapeshifting infiltration expert.

Our terrific trio make their way to Drakos to pick up the Pythorian (with Steve the shapeshifter playing the role of Pythos). They soon arrive and are hailed by one of Pythos’ old friends who happens to be in the Drakonian resistance. He requires an urgent meeting at a location that is well known to Pythos. Unfortunately for Steve, he has no idea where that is and can’t risk exposing that to Sy and Logan who he does not know. He manages to search through the data on the Pyro and make a good stab at where the meet will be. He does well and shows up at the right place.

Parker (I can’t remember the name I used, so it is now Parker) lets them know that Logan led the Meganauts right to one of their few secret bases on Drakos. And on top of that, he had lost his whole regiment of resistance fighters because of it. They come up with a plan to enter the base through a back ventilation shaft. Unfortunately, luck was against them as they tripped a sensor before the junction room and the portable perimeter defense guns started firing! Unfortunately for Parker and Neo (as Pythos) they took the brunt of the attacks (of course Sy had little to worry about).

Logan quickly brought up a wall to block the fire and Sy took out the guns and the Meganauts on the other side. Unfortunately the damage was done and Neo lost consciousness losing his Pythos shape. His horrible visage nearly shook up the Sy and Logan, but the shock of realizing they had not in fact rescued Pythos was more jarring.

Not sure what to make of their companion, New quickly explained. Pythos had asked him to go to Mero 10 and make the deal for him so Pythos could do another job that was more pressing. He even loaned him the Pyro for the job. Clever players would then realize Py is probably somewhere on Drakos since the Pythorian is here.

The group quickly decided to accept Neo at his word, and because his shape shifting ability was particularly useful at this moment. Neo morphed into a Meganaut and scouted out the hangar to get the Meganaut count. Determining that there were approximately 12 Meganauts aboard the Pythorian, along with 15 or so Drakonian resistance prisoners, and that they were close to hacking the final system they needed to take the ship, the group sprung into action using the classic, “I found some prisoners” rouse.

As the cliff hanger ends, our group has just entered the holding cell to drop off the “prisoners” on board the Pythorian…

Next Time…”Meet the Terminator”

GM: Chaosius Stevas Toddius
Decanus Lucius Flaccus (Mike Byrd)
Crixus Dotorus (Evil Mike)
Varicus Benus (Ben)
Tantus Oxium Dracuss (Owen)
Saverrio (Alex)

Evil Mike’s character, Galafanakis, died. He is replaced by Crixus Doctorus who is an arrogant, big mouth. The rest of the group keeps him around because he is also an archer and medici.

I never know who Alex’s character will be. He finally made his own character, Saverrio. He is a noble sort, heroic and loyal. The best Roman has to offer.

Our Legionaries have been captured by the Carthaginians on the eve of the great battle between the Romans and general Hasdrubal, Hannibal’s brother. They are stripped of their gear and tieed to posts awaiting the pleasure of the Carthaginians. Galafanakis is later taken and tortured. His screams are heard throughout the night, but no information does he give. Had they chosen Varicus instead, information would have flowed like water from a fountain…before any torture.

The next mornings, the Romans attack. Thanks to the leadership of Praefectus Castrorum Pennus (and Alex’s stellar dice rolling), the Romans decimate Hasdrubal’s army. As the army retreats, Carthaginians rush by our heroes in their haste to escape the Romans. A final group passes the heroes and the leader of the group orders a soldier to “Kill them.”

Most of the heroes have worked free of their bonds unbeknownst to the lone soldier approaching them. Unfortunately the Soldier gets the Joker for infinitive and strikes a killing blow to Crixus. He survives as most of the blow hits on his breastplate. Oxius rushes to his aid, but cannot strike the Carthaginian. Then Saverrio leaps up and lands a killing blow with his bare fist.

The legionaries are reunited with the Roman legion.

The legion splits. Most of the cohorts follow Hasdrubal. The rest split apart into groups of 1, 2, or 3 centuries and go about retaking the Hispania coast.

Three weeks have passed with our heroes seeing little fighting as most towns are easily retaken. A fort, previously held by the Romans, now stands to be reclaimed from the Carthaginians.

Prior to the battle, the heroes are visited by Pollis whom they saved at the towers weeks back. He thanks them and rewards them with stone medallions that will afford some protection against some of the horrors they may have to face in the future. Pollis leaves and Centurion Baculas arrives and gives the heroes a job. Before dawn they are to take the fort’s gates by stealth. When the trumpet sounds, they are to open it and let the Romans in.

The heroes work out a strategy and execute it. Strangely Varicus is the first over the wall and makes the first kill. This seems a little out of character for the slacker. The wall is taken, but the alarm sounds. They’ve been seen! Crixus finds a high spot to send arrows into the Carthaginians. Varicus and Saverrio form a shield wall to contain the foe. They’ll later be joined by Oxium after he finishes off the foes on the wall. Decanus Lucius (like any good leader) and the extras of the contuberium wait outside the gates.

Inside the fort, a shadow rises from the corner of a nearby building and enters the fight. This shadow becomes a Dacian warrior. Crixus fires a couple of arrows into the man, but he is not affected. This is another Strigoi! More Carthaginians heed the call to arms. Soon Varicus, Saverrio, and Oxium are fighting for their lives wondering if they’ll be able to open the gates at all. The Dacian Strigoi has joined the fight as well. Their shield wall holds.

Outside, one of the extras dies with a spear through his heart. “Why isn’t the gate opening!?” wonders Decanus Lucius. Then the Roman trumpet sounds. In just moments the attack will begin in earnest. The gates must be opened!

At the sound of the trumpet, the Dacian Strigoi breaks off from the fight. In Dacian he says, “Another time perhaps.” He sprints for the back of the fort. Crixus follows along the rooftops after him. Then the Dacian disappears.

The heroes inside finally get the gates open just as the rest of the Romans reach it. There are several dramatic Carthaginian deaths. (I think the heroes like an audience.)

In the aftermath, Crixus finds a hidden door in the wall of the fort that the Dacian used to escape.

The heroes interrogates the Carthaginian prisoners for information on the Dacian. They find he is looking for a Dacian bowl or pot from long ago. They also speak with Pollis, who gives each of them sacred weapons that will “harm those that cannot be harmed”. He also tells them of the Twilight Legion of which he belongs. He tells them to follow the Dacian Strigoi to find out what’s going on. He also fills in some information about Strigoi in general.

Chaosius Stevas

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GM: Chaosius Stevas Toddius
Denacus Lucius Flaccus (Mike Byrd)
Galafanakis Leviticus (Evil Mike)
Varicus Benus (Ben)
Tantus Oxium Dracuss (Owen)
Barbatus (Alex)

Over the holidays I started a Weird Wars Rome campaign with the group. I’m not really big on running campaigns but I said I’d do it for the group and because someone (Evil Mike) wanted to play in it. Actually we sort of played our first game at Jimcon back in late fall. I’ll try to recap as much as I can remember. (This should be short.) Oh, and although I pulled some bits of history into the game, don’t look to learn any history lessons here. I make most of it up as I go along.

The group starts out as new recruits into the Roman legion stationed in Hispania. The legion’s primary mission is to hunt down and destroy the army of Hasdrubal (brother of Hannibal) who has been causing trouble there in Hispania. But our heroes’ first mission has nothing to do with that…

Beastmen

Something has stirred up the barbarians in northern Hispania. They’ve been attacking and pillaging villages in the area. A Rome of high standing has a villa right in the barbarian’s path. Our heroes’ orders are to escort the Roman’s family back to the safety of the legion. Along the way to the villa the come across a witch burning. Normally this would be of no concern, but the so-called witch looks like Selma Hayek. The heroes rescue the fair maiden. She immediately takes a liking to Galafanakis.

The heroes are later ambushed in the night by barbarians, but soon realize they are some kind of beastmen. They repel them after a tense battle in the fog shrouded woods. Once the battle is over they spot a strange man and a massive beast on a hilltop overlooking the ambush spot. The two disappear. The heroes also notice that the bodies of the beastmen they slew are also missing.

They make it to the villa and arrangements are already underway to leave, but will not be completed until morning. That night the villa is attacked by wolves lead by a massive beast that walks upright. Galafanakis is severely wounded during the battle. The beast is not vanquished, but retreats back into the night. It is then that the so-called which tells them of a legend where the beast can only be killed by silver weapons. The Roman’s silver is metaled down and weapons are coated in silver. The Roman threatens to have them all severely punished when they reach the legion.

In the morning the heroes are introduced to a slave girl—the Roman’s personal property. She looks strangely barbarian. The trip back the next morning turns into a life and death race as the beast leads a large number of beastmen in chase. The heroes’ manage to escape only to find themselves ready to be besieged on one side by hundreds of barbarians. In the nick of time the Roman legion shows up and it appears they will easily defeat the barbarians. But an eerie fog appears and through it the heroes can hear their Roman compatriots dying.

They spot the strange man they had seen on the hill the night of the ambush in the woods. He’s atop some old ruins and they instantly realize he’s a shaman of some kind. There is a battle with his guards, but this ends when the heroes realize that the cause of this may be the slave girl. On a hunch the offer the salve girl to the shaman. He agrees. The fog is lifted and the barbarians retreat. The day is saved. As for the great beast? Who would believe them?

The Twin Towers

After the success of their first mission, they are given a mission of grave importance. Hasdrubal’s army is camped in the valley of Pedraza. It can only be approached from the west, north, or south due to the desert on its south side. The Roman general plans to march across the desert and take Hasdrubal by surprise. But this means the towers built facing the desert must be taken quickly and without alerting the army in the valley. That is the task given to our heroes.

There’s a little trouble in the ranks. The heroes spent most of the morning digging latrines. Varicus was called away early. They later find him sleeping in the group’s tent. Varicus wakes up suddenly to some bruised ribs. (Note: the “Beastman” adventure began with Varicus being beaten for disobeying orders.)

The heroes suffer through a grueling ride through the desert to arrive at the towers at dawn. They find the Carthaginian soldiers there already dead and piled in a heap. The place is bathed in blood. In one of the towers they find a dying Roman centurion named Polis. They revive polis only long enough for him to tell them of a Dacian lord he was chasing before being foolishly captured by the Carthaginians. Polis hints that the man will not be easily killed and to hunt him by day. He even loans Galafanakis his sword which has been blessed by the gods.

The heroes find the Dacian Lord’s camp and attack. They easily slay his warriors, but the Dacian lord turns out to be a deadly opponent. Before it’s all over, Barbatus lies dead and Varicus is heavily wounded. They burn all of the bodies.

Scout Duty

The next morning the first of the Roman troops arrive. They report, leaving out the part about the Dacian lord. Polis is carried off to be cared for. Galafanakis keeps his sword.

The well-rested heroes are order to scout the area between the towers and the valley to be sure the arrival of the Romans goes unnoticed. They are to kill any Carthaginian’s they find. At mid-day they spot a supply train heading towards the towers. They set an ambush and attack.

The severely wounded Varicus makes a spectacular bow shot to kill a retreating Carthaginian driving a wagon. Unfortunately this is not enough to save the day. The heroes are overwhelmed by the sheer size of the force and by their leader who refuses to be wounded. The party surrenders and are taken prisoner.

The Battle for the Pedraza Valley

Hasdrubal has more troops, but the Romans have a slight terrain advantage. The Romans would have also had the element of surprise except for the capture of our heroes which ruined that. Also, our heroes are being held in the camp of Hasdrubal.

The battle begins. The Roman general uses his “Cry Havoc” edge right off and scores heavy losses to Hasdrubal’s army. Hasdrubal is less than effective. (This could be because I was rolling the dice for him. Alex was rolling for the Roman general and his dice were HOT.)

In the end the Romans win the battle. Hasdrubal’s army make an orderly retreat but has sustained heavy losses.

But what of our heroes? Well, we’ll find out about them next time.

GM: Evil Mike McNeal

Ben (Hernandez. Dependents come and go.)
Owen (Zach Turner. Has sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. No dependents.)
Alex (Joe Reynolds. His brother is his dependent.)

We finally made it to Dallas and are in a Banal corporation secret laboratory. Emergency sirens are going off and Banal employees are running to evacuate the building. Some Banal employees are running in the hallways because they are being chased by large, lumbering creatures. That’s where we come in.

We quickly try to gather some of the running employees to the safety of the lab. Whether this is because we’re nice people or, because we need dependents, can be debated in the history books. Let’s just say the most heroic of us, me, leaped into the hallway to try to slow down one of the creatures with his 9mm.The creature isn’t impressed and begins beating on me. We eventually kill two of the creatures and save several women. There is much dependent wooing after that.

The Banal ladies tell us of a secret, secret lab in the basement. Also that the head of the company had arrived and apparently was releasing these creatures. We head to the basement in hopes of both defeating the company head, but also to get away in his helicopter.

The room is easy to find. It’s red, pulsing with power, and filled with guys with submachine guns. Oh, and a weird vat spewing forth goo enhanced zombies. The company headman and another guy are also there. One of these two has a brief case. We decide we want what’s in that case.

Again I rush into the room. I disable a power pillar and start taking fire from the Banal goons. Soon the others follow my lead and enter the room as well. The headman opens a small elevator at the back of the room. I launch myself at him. He’s not getting away on my watch! During the fight I get clobbered and fall incapacitated to the ground, but so does he. One of our heads blocks the elevator door so it won’t close. Bang. Bang. Bang.

We defeat the rest of what Banal has to offer. Opening the briefcase we find notes on what’s going on, a location in Germany that’s the international headquarters of the Banal Corporation, and maybe some other stuff. I don’t remember. My head was a little foggy from being hit repeatedly with an elevator door.

With that we have a new base of operations. One with flushing toilets, showers, and everything! We now rule Dallas. (I added that.)

We would all like to thank Mike for running the game…

(Yes, I could have added a good joke or two there, but it was a fun game and I need Mike to behave during my Weird War Rome game that is coming up next.)

Chaos Steve

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GM: Evil Mike McNeal
Ben (Hernandez. No Dependents.)
Owen (Zach Turner. Has sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. No dependents.)
Alex (Joe Reynolds. His brother is his dependent.)

We make it to Dallas. We find a shopping mall that we think would be a great place to hole up. The door’s locked, so we go next door to the theater instead. I think “Dawn of the Dead” is playing on the marquee. (What really happened: I was supposed to bring a shopping mall map, but couldn’t fine it. We already have a great theater map, so we used it instead.)

The theater was already home to a group of rather tense survivors. Some were even in tattered Banal corporation clothing. We offered them some ammo to let us in. They let us in and we find about 12 guns pointing at us. I try to calm the situation with some witty banter. It goes poorly and opposing group looks ready to mow us down. Then Ben tries to rescue us with some rhetoric in his poor, heavily accented, broken English. The opposing group takes aim…<BLAM> The doors behind us burst open as a vexation of walkers rush into the room. The opposing group opens fires, but on the walkers, not on us. These new walkers are different. Faster. Edgier. We eventually take them all down, but not before Ben and Mike are wounded. (I’m keeping a close eye on Mike.)

Since we fought so well against the walkers, the group of survivors offer us their own version of a cure developed by Dr. Quinn, an older, but attractive scientist. Their solution either cures you or kills you. We have Ben try it. He survives. Unfortunately that’s the only one they had. When we mention we’re going to the Banal Corporation, Dr. Quinn wants to come along to get more supplies to make more serum.

While a plan is being created for getting inside the Banal building, a few of us take to the sewers and travel to the mall. We scavenge, fight walkers, and find a bedroll and some ammo. Not a stellar day at the mall.

After some preparation we bluff our way into the banal corp. Once inside we realize we need to get a key card for the lab. I critically fail my roll to persuade a pretty technician to help get inside the lab. Things go to crap after that, although we do get inside the lab. Dr. Quinn points out needed supplies while others of us work at the computer stations. Then the alarms start blaring. The monitors inside the lab show us that the building is being evacuated and large looming shapes are prowling the hallways. Could it get any worse? Evil Mike is the GM. It’ll get worse.

Chaos Steve

More on the Tarsa Setting can be found on the Tarsa Backround Post.

Players: Lee – Logan – Kantorian master of matter manipulation.
Mike – Pythos – Former military cybernetic being with mercenary tendencies.
Shawn – Sycrom – The most intelligent dense person (like really really tough to hurt) you’ll ever meet.

Logan and Sy survey the cavern they find themselves washed up in. Logan senses the rooms around him and feels a lot of steel in the next room and below the water where they came in.

Sy decides to explore the water depths where he finds a railing. Apparently this underground complex is connected to the other one. Meanwhile Logan discovers a couple of guards nearby. Just then, a very large shadow moves over Sy. He quickly gets out of the water and before he can tell Logan to stay clear of the water, Logan partially closes off the passage to the guards with his earth manipulation, and a giant Crocodile nearly bites him in two!

Sy attempts to shoot the Croc in the eye (noticing that a simple blaster would probably not penetrate the critter’s hide). But even Sy’s excellent shooting skills are not up to hitting that tiny spot. Logan’s two wounds don’t keep him from sliding out of the Croc’s jaws and getting behind the nigh impenetrable Sy.

The noise attracts the guards who let slip that they have a prisoner nearby that needs to be moved and that somebody named Lord Garmin should be warned. The one of the guards starts shooting randomly into the room.

That’s when Logan decides to open the wall between the rooms and create a tunnel for the croc to grab some dinner in the next room! The plan works perfectly (got him a benny too) and the croc munches the first guard down. Sy then blasts the Overmind in the room for two wounds. Logan and Sy also get their first glimpse of the beaten body of Pythos hanging in chains from the wall (“They didn’t even ask me any questions,” he grumbles.)

Logan quickly taps into his Kantorian powers and uses the metal chains to bind the Overmind. Sy then runs in front of Py to act as a shield, as the Overmind (Lord Garmin), slips his bonds and out the back door. The Croc makes short work of the remaining guards as Pythos and Sy run out to where Logan is.

Unfortunately, Lord Garmin is coming up the back hall and Puppets Pythos and makes him try to shoot Sy in the head. Even with all of Py’s skill, he is too weak from his wounds to succeed. Logan opens up the walls to try and get the croc to attack the Overmind, but the Croc has fed enough and just wants to get back to the water. So, Logan distracts Lord Garmin as Sy runs around and blasts the Overmind (with +2 from Logan’s distraction) and kills him.

Pythos quickly leads them out of the caverns where they find they are under the Hopper House. The trio quickly get in their ships and start to make their way back to the Pythorian, safely ensconced in a secret location on Drakos that nobody could possibly find.

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GM: Evil Mike McNeal
Ben (Hernandez. No Dependents.)
Owen (Zach Turner. Has sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. No dependents.)
Alex (Joe Reynolds. His brother is his dependent.)

We find ourselves in a natural cave system. Mike scouts ahead and finds some women tied and gagged lying on the cave floor. Mike is able to untie and un-gag one woman before some uniformed men arrive. Mike shoots them—as he does everyone. A gun battle ensues. Several try to escape the battle to bring back reinforcements, but we mow them down. (I think Mike killed them.) One of the men does survive our hail of bullets and Owen mercilessly interrogates him.

We discover that the women are part of some human testing going on here by the Banal Corporation. The women gladly join us and Ben immediately starts trying to impress one—he needs a dependent.

Above ground we find a warehouse. It’s strangely empty. Ben works on getting a vehicle running while Owen looks over the place. Mike cleans his shotgun.

(Now my notes get sketchy. Meaning I have no notes.)

Ben does get a vehicle running and we make our escape from the warehouse. I seem to remember us (or someone else) blowing up the warehouse and the testing facility.

Now we’re getting even closer to the Banal Corporations headquarters in Dallas.

Ben and I do get new dependents. I’ll cherish what’s-her-name right up until I lose her to the walkers.

Chaos Steve

GM: Evil Mike McNeal  Ben (Hernandez. His parents are his dependents.)
Owen (Zach Turner. Has sister and sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. Wife Michelle as a dependent.)
Alex (Joe Reynolds. His brother is his dependent.)

We enter a cave system hoping to cross under the Rio Grande and under the vexation of walkers. Along the way Alex, our tracker, sets off a trap that closes the tunnel behind us. (And he’s the best of the best.) We also find that the drug smugglers who used these caves in the past left behind enough explosions, rigged along the tunnels, to bring the whole thing down on our heads. With no other way to go, we continue onward.

We’re attacked by walkers. I can’t remember who, possible Alex or Ben, poked one good with a knife or shot it. The walker exploded. Something about having its DNA being saturated with the explosives we found down here in the tunnel. I watch the Sci-Fi channel, so I know exactly how this works.

I successfully escape two walkers dragging my wife, Michele, along too. I fire two shots into one of the exploding walkers behind me. The resulting chain reaction of explosions kills five walkers. Not a bad use of ammo.

We lost one of the Banal Corporation nurses in the fight. Ben immediately starts hitting on the other one. (He needs a dependent.) I think he then spends all of his bennies on his persuasion roll. We discover a cache of cash and cocaine. The cash is worthless and we burn it. The cocaine we take with us. For medicinal purposes only. Or for trading. Or for using if we beat this walker infection.

We find an underground river that exits into a wall. It appears to be our only way out. Mike finds some drift wood and we fashion a boat. Into the darkness we go…

…and over a waterfall.

Alex and mike jump off the raft before the waterfall. Ben and Owen hold on for dear life. I jump from the boat after the waterfall.

My wife dies. Ben’s newly acquired dependent, nurse #2, dies as well. Owen loses Cindy. It’s a sad day for us all.

Next week it’s payback time! And this time…it’s personal!

Chaos Steve

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GM: Evil Mike McNeal
Ben (Hernandez. His parents are his dependents.)
Owen (Zach Turner. Has sister and sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. Wife Michelle as a dependent.)
Alex (Joe Reynolds. His brother is his dependent.)

(This is a placeholder. I’ve misplaced the write up from 8/7. I blame Mike.)