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50fathoms-e1334040658306
Ben – GM
Owen – Harlow Hinde, Masaquani
Mike – Kratos, Kraken
Evil Mike – Ankas, Scurillian
Alex – Reconaki “Green”, Kehana
Steve – Potts, Grael

This week we continued with our “plan” to break Tomas De Orinjo out of the prison at Kiera. To bring you up to speed on where everyone is, here’s a short recap. Evil Mike got himself captured and placed in a cell. Mike and Alex are sneaking in the back way. Alex has since gone back to guard our escape route. (Alex was a no-show this week.) This left Mike to wander alone. Owen and I, accompanied by six crewman from the Valiant along with a lieutenant named Milo, sneak into the prison hidden inside barrels. Let’s see how we are doing…

Evil Mike easily escapes from his cell and begins looking for Tomas. Evil Mike is nearly out of power points and out of Bennies. Still he manages to take out a few passing guards. No luck finding Tomas though.

Mike begins wandering around the rooms of the prison until he’s caught by some guards. Mike easily takes down a few of the guards, but the fighting continues.

Owen and I “sneak” into a tower and immediately run into some guards. During the noisy battle that follows, an officer and 10 more guards appear outside the tower.

Time passes…

Mike finds the remaining guards have more experience and better dice rolls that his character. His character is killed, leaving behind a mound of magic items all bequeathed to Evil Mike.

Shortly after that, Evil Mike makes a new acquaintance with someone who looks like a trustworthy fellow and we ask him to join the party. Evil Mike and the new guy (Mike’s new character) continue to fight their way out of prison, all the while looking for Tomas.

Owen and I are in a pickle. Owen tries to parlay, but with no luck. The Kieran officer has formed up his men and is hell bent on capturing or killing us. I make a d4 Smarts decision and rush the line while intimidating the officer. This works…for six seconds. Then the first row of guards fires their muskets at me. Fortunately my magically enhanced toughness of 15 is enough to get me through it with only a Shaken.

Owen is conflicted. On one hand he knows that my move was completely idiotic and I deserve whatever fate awaits me. On the other hand, he’s Heroic. Meanwhile the men from the Valiant have taken the stairs to the top of the tower. They thinned the guards out a bit with a few shots from their pistols and muskets. Owen finally resolves to help me, and rushes out into the fray. We eventually kill them all except for the cowardly officer who has run inside. I believe that it was Evil Mike and Mike who eventually get him. They also find a very grateful Tomas.

We all gather at the assigned rendezvous spot and escape the prison…but not before Evil Mike loots Mike’s dead character of all of his magic items.

Tomas is very happy to be rescued and gives us the next quarter of the medallion we are searching for.

Note: during the game there were several things of note that people mentioned that I must put in the write-up. If I included any of them, it’s by accident.

Chaos Steve

2014-08-06 17.30.45 2014-08-06 17.31.01 2014-08-06 19.34.18

50fathoms-e1334040658306
Ben – GM
Owen – Harlow Hinde, Masaquani
Mike – Kratos, Kraken
Evil Mike – Ankas, Scurillian
Alex – Reconaki “Green” , Kehana
Steve – Potts, Grael

This week we continued our journey to the Kieran Empire. Thanks to the help of our mages (Evil Mike and Mike) we made the journey in record time. “You’ve never heard of the Millennium Dolphin?… It’s the ship that made the Kieran Run in less than twelve parsecs.”

Once in the port city of Kiera we became mired in our search for Tomas De Orinjo, the fire mage. We did sell our cargo hold of wood however for a tidy profit. The captain, Owen, also sold his soul to become a gun runner…but that’s another story.

Eventually we discover that Tomas was accused of burning down a bar and taken to Kiera’s prison. Evil Mike, Mike, and Alex worked out a plan to free the fire mage by approaching the prison from the sea side: they are all aquatic or thereabouts. Evil Mike’s scurillian (giant crab) thief goes first to reconnoiter the area. He’s eventually caught. “All part of the plan.” Could be heard as they led him away to his own private cell. That left Mike and Alex to find their own way in.

In the meantime the captain and I were having dinner with the harbor master. This is where Owen sold his soul. After dinner we headed back to the ship.

Alarms begin to sound as if all hell has broken loose at the prison. At that same time, a boat full of salty sea dogs offer their help to Owen and me in freeing Tomas from the prison.

Check out the pictures of Ben’s prison layout!

Next time we will continue with Evil Mike’s plan. I hope it doesn’t include us getting killed. I hate plans like those.

Chaos Steve

2014-07-23 17.16.51 2014-07-23 17.17.13

Origins was different this year from past years. 1) We weren’t running 16 hours of games each, and 2) Alex, Mike’s son, joined us. Both of these things made Origins a lot of fun. We arrived and hung out with Norm after eating at Barley’s. We introduced Norm to Ra, the dice game. The first game you play of Ra is always a little different because it’s hard to tell just what you should be doing. Norm caught on fine though.

 

That night Norm ran us through a Savage Gladiators game. His arena was fantastic. We fought through several contests. Norm also added rules for “playing to the crowd” and “playing to the…” shoot, I can’t remember his name for it, but it’s the person that oversees the fights in the coliseum. He who has the power to say whether you live or die. My character learned that it’s not whether you actually kill the minotaur that’s important, it’s whether the crowd thinks you killed the minotaur that’s important. We lost a gladiator or two before the final contest in which we all fought to the death. Evil Mike and Evil Mark (Daymude) survived as the duel winners in the “There Can Only Be One Contest”. This shows just how corrupt the government was in the time of Savage Gladiators. Mike and Mark should have been put to death. Oh, and I shouldn’t have died, but that’s another story.

 

Thursday found two goblins raiding the dragon’s horde. Mike and I were the goblins. I’m not saying whose horde we plundered.

 

The first game on Thursday was mine. I ran a Deadlands game on a Geek Chic table. There’s nothing better than running games on a $2000+ table. As it turns out every game for the rest of the convention was run on one of their tables. In my game, the brave party was hired to guard one of Professor Vanderkook’s newest inventions—an improved version of the submersible boat. Unfortunately one of the warlord Kang’s lieutenants wanted the boat as well. There was lots of kung-fu fighting, an angry giant octopus, and even a compression explosion within one of the character’s diving suit. Just a normal day in the Maze in Deadlands.

 

We all got uncomfortably stuffed at Buca di Beppo’s and then returned to play in Norm’s Savage Conan game. This is a real favorite of mine for two reasons. One, Norm in the GM and two, Norm is the GM. And the third reason is that it’s Conan. (The One, Two, Three was all intentional and for no reason at all.) The adventure led us to the home of a large cave troll. Then we discovered it was really the home to a GIANT cave troll! Several of us went down, incapacitated, during the last scene with the mamma of all cave trolls. Al came to our rescue and was able to kill the creature with a fantastic damage roll.

 

Friday morning Mike got up early and went running with Dave. Dave tried to kill him by taking him over hither and yon. Most injuring was a hairpin curve where something in Mike’s knee went “snap”. That “snap” was nothing that kept Mike from finishing, but his days of running outside on the pavement were over for a few months while that “snap” healed.

 

Friday’s games stared with Dave’s Xcom game. I think everyone except Mike and I had played in one of these games before. Dave got some very cool terrain from Drop Zone Commander Cityscapes. The city layout was made even cooler by the Geek Chic table that enabled us to put the map under clear Plexiglas with the buildings on top. I got to play Deacon, the medic. Apparently the medic had died in all of the previous games. That, along with my history of playing medics, meant I was going to die. I amazed everyone, including myself, as I played the medic as he should be played…as a support team member. (I’ve learned that medics should not be the first into the fight.) Early in the game Gordon’s character jumped off a 10-story building. He thought his personal wingsuit would save him. It doesn’t when you roll a critical failure trying to deploy the wings. With the help of the medic (me), he survived to fight another day. Xcom is all about repelling an alien invasion. We did it with style and had a great time!

 

Friday night Mike and I got together with Bob Geiger and Phil to play some board games. But before that, I talked everyone into going to a pizza place for dinner. It was a big hit. Then Mike and I headed to Bob’s room for board games. First up was a game called Dungeon Fighters. What made this game unique was that combat involved you skipping a die unto a board painted like a target. If that wasn’t bad enough, many times you had special throw restrictions. These restrictions required you to throw the die between your legs, off your nose or elbow, or off your forehead. Dungeon Fighters is a cooperative game. We all died a long and painful death.

 

Next we played Clash of Cultures…until 3 a.m. Bob and Phil had never played before. I won, but only by a ½ point. Phil came in second.

 

Saturday Gordon ran us through a Savage Crackdown Supers game. (As you’ll see Saturday is a little fuzzy, so I may have this all wrong.) We played characters who were agents recruited for their various skills, some of these skills were induced by a drug. This drug has a name. It shall not be revealed here because I don’t remember its name. Anyway, it gave us all various super powers. It might have been called “Starbucks coffee”, but you didn’t hear that from me.

 

Our characters visited a super-secret, super secure containment area. Some would call this a jail. It was our bad timing that a jailbreak occurred while we were there. We fought tons of various villains; some with super powers, some not. All-in-all we had a rock ‘em sock ‘em good time.

 

The last game of the convention was Mike’s Savage IX Corp game. My character was a cybertech enhanced pilot. We were junior officers on a space ship.

 

That’s all I remember of the game. If Mike sends me more information, there may be more about it after this sentence. Let’s go see…

 

(I bribed a source who heard about the game from a friend who was sitting three tables away. This is what I got.) Our ship got sucked through a black hole. On the other side we discovered our ship had been badly damaged. Not only that, but a high percentage of the crew and passengers were dead or dying. Mike put us all in charge of our respective areas. This was a lot of fun roleplaying as we tried to get things done around the ship with a minimal staff. Once the ship was somewhat stabilized, we landed on a nearby planet and found a signal it was giving off. Following the signal, Gordon was killed by a viscous animal predator that he <intentionally> scared into attacking us. We discovered that the natives were enslaved by another race. We had a huge battle with them—the slavers, not the natives. Only the timely arrival of some reinforcements allowed us to survive the fight. Norm videoed that last part because Mike made noises for it. See it here: https://www.facebook.com/photo.php?v=10203238638820205

 

Saturday night we ate at the pizza place again. It was good.

 

Sunday Mike, Alex and I spent the day checking out of the hotel and running around the dealer area deciding what things to buy.

 

Thanks Origins for another great convention!

 

Chaos Steve

 

 

 

Cast of Characters

  • Jimmy Bain Jimmy Bain– Private Dick and former boyfriend of Maggie (Tom)
  • Maxie Brown Maxie Brown - Steve– Maggie’s ne’er-do-well black sheep brother (Chaos Steve)
  • Andy Delgado Andy Delgado - Norm– Wealthy philanthropist described as Little orphan Annie meets Harry Conick Jr., in “puppy love” with Maggie (Norm “No Relation” Hensley)
  • Guy Noir (not his real name) Guy– Maggie’s bodyguard, with a very strange demeanor (Lee)
  • Theseus the Fearless  Theseus– Stage magician extraordinaire and sometime employer of Maggie (Shawn)
  • Effie Wiggins Effie Wiggins– Delusional street urchin who witnessed Maggie’s abduction (Deb)

After reading about Maggie in the Times-Picayune, each of the gentlemen and lady decided to write in and offer their services to help find Maggie. Emmett went through all the responses and picked out six people who seemed to have the best information. He was personally aware of all but Effie and so he felt with the combined skills, that this group could do the job. He invited them all to his house where he introduced them all.

The palookas all spent time feeling each other out (failed attempts at picking pockets and some successful attempts at lifting items from Emmett’s house) and they decided that based on something Theseus saw during his show, they should investigate the Angel’s Rest to see if they could find a note that Maggie dropped on the night she disappeared.

Before leaving the mansion, Jimmy and Andy searched Maggie’s bedroom and did a much better job than the cops did. In a secret compartment in the floorboards they discovered a ledger with encrypted entries.

At the Angel’s Rest, Theseus was able to get them entrance as Angel trusts him and she also wanted to see Maggie found. While Effie searched through the trash dumpsters in the alley, the rest went inside to look for clues. Guy turned out to be the most observant and found the crumpled up note to Maggie in a corner of the floor near where she was sitting. The note said: “Miss Brown, I’m tired of your temporizing. Deliver what I want before sunrise or no one in your family will be spared!” It was signed ” – X.C.”

Just then the front and back doors burst open and a Mr. Thompson and six goons walk in and start asking questions about what our heroes saw. Nobody was interested in talking so things turned violent fast. It was not looking good for the heroes as Guy took two wounds, Jimmy was put down, and Andy was put in his place hard with two wounds of his own! Maxie really showed some moxie by throwing some very wicked dice and pouring some strong spirits down the right throats. Theseus used his skills to not only swipe a heater but to use it in the right way and even Effie got her licks in by gluing a dude right to his spot.

Unfortunately Mr. Thompson got away and the interrogation of the surviving goons did not go well. With the cops on the way, Angel said she would explain that these guys busted in so our heroes (who may not always be on the same side as the law) beat feet back to the Brown mansion to go over what they found and plan their next steps!

Handouts

 

 

This week we continued our Twilight Imperium game. I slowly retook what the Green Virus (Ben) had stolen from me. Then I returned the favor and took one of Ben’s planets. (I needed it for my special objective.) Mike, playing Blue, sensed a victory point and brought his armada over and wiped me out. Owen built ships and took a few planets. He even attacked Mike. Still, I think Owen is waiting for just the right moment to reign chaos all over the universe. And by this, I DO NOT mean by attacking Yellow (me).

If Mike, the current point leader, doesn’t start losing some planets soon, he’ll be unstoppable.

Chaos Steve

A picture of the board at the end of the session:
2014-06-18 20.21.38

Diogenes Crew:
Prof Talqsalot - Astrophysicist and Biologist (Alex)
Elvis Jackson – Pilot (Steve)
Dr. Ivan “Chrome Dome” Medulla – Engineer (Norm)
Jonathon McElroy – Command Officer (Dave)
Murland – Security Officer (Gordon)
? – Physics and Electronics Scientist (Gordon)

 

Check out this video from my IX Corp Game at Origins 2014!

We started a Twilight Imperium III game last night. We expect to be through it in about 6 weeks.

Some of the highlights:

Ben is a virus. Coincidentally so is the race he’s playing in TI3. He’s attacked both Mike and I. He’s doing it so his race can copy our technologies. I think we’ll attack him back because we want to.

The dice have been rolling pretty well for me, which is unusual. I expect that to end very soon. I’ve also been lucky on the random counters that are place on planets. So far all have been good. Speaking of planets, my home world is surrounded with them. That’s another good thing. I’ve also been able to grab an artifact for a victory point. (I think Owen is eyeing it though.) Ben the Virus has been my only real issue. But not for long.

Mike has been steadily building troops, grabbing planets, and claiming victory points. Unless Ben the Virus or Owen do something soon, he’ll be too powerful to stop. I believe he currently has the most victory points. On the upside, he does have an armada heading for Ben the Virus’ home world.

Owen got crappy worlds to start with. Then he’s had crappy luck with taking over planets. His dice rolling has also been horrendously bad. All this has led to some slow grow for Owen, but he’s building momentum now. I see him becoming a problem for the peace-loving race to his left (me). One thing I have learned is to never count Owen out of the game…unless he attacks his peace-loving neighbor to the left.

(Last picture is the final shot before we stopped for the night.)

2014-06-04 18.45.442014-06-04 18.45.572014-06-04 19.48.512014-06-04 19.52.132014-06-04 19.54.49

50fathoms-e1334040658306
Ben – GM
Owen – Harlow Hinde, Masaquani
Mike – Kratos, Kraken
Evil Mike – Ankas, Scurdlian
Alex – Reconaki “Green” , Kehana
Steve – Potts, Grael

The fabled mage Tressa the Red has given us a quest to save the world. Anybody want to say “No.”? In a nutshell, three evil hags have cursed Caribdus by flooding it (eventually) under 50 fathoms of water. Soon all of the world will be like in the movie “Waterworld”. And we don’t want that, now do we?  It’s great if you’re a fish. We’re not fish. We’re…uh, well, we’re not fish. Unless you count Green who looks an awful lot like a fish. Ankas is a crab. He might survive. But on a whole, I’d say saving the world is our best bet. And we are not fish.

To prepare us to be the saviors of Caribdus, Tressa has loaded us up with magical enhancements. Our quest is to find four amulets that when placed together makes a magic item so powerful it might just defeat the hags. And yes, we expect to wield supreme power just ’cause some watery tart threw some magic at us.

Back on board The Millennium Dolphin (our frigate) we decide to head to Victtoria to make repairs on the ship. Then we’ll head to Keria to look up a fire mage of some renown.

We find that Victtoria is a decrepit hive of thieves and villainy. We seem to fit right in. On the trip there, Potts’ chest of pieces of eight becomes property of the ship. (Not that Potts really cares.) We spend 100s on harbor fees, 350s on ship repairs, 200s for the crew to go carousing, and there’s an entry of 10s for Evil Mike’s silk crab pants—whatever that means.

While taking in the sights of Victtoria, two sub-plots reveal themselves. (This takes about 2 hours of game time. 1:58 minutes of it in the bizarre doing…well, I’m not sure we actually did anything.) But back to the sub-plots. One is to rescue a princess who has been abducted by slavers. The other is to rescue some old guy who may or may not have access to items that may or may not be magical in nature. We go after the girl first. (Duh.) She’s at a heavily guarded compound.

Now things get a little fuzzy…

Somehow we realize that breaking into a building across the street from the compound is a good idea. There may be tunnels leading under the compound. (I don’t know why we think that.) I think the crab actually breaks in. He immediately starts looking for magic items. Somehow guards get wind of us breaking in and there’s a fight. We fight our way down to some tunnels. We come upon more guards and a huge red man with an even bigger sword. We best them of course and are ready to continue on…next time.

I’m sure I missed a few things. What part of “fuzzy” didn’t you understand?

And who is Mr. Tinkles (from the title)? Why that’s the name given to Kratos’ cat form (by Ben).

PS: I got an extra XP for being awesome. 

Chaos Steve

2014-05-28 20.54.56

50fathoms-e1334040658306 pic1351042_t
Although I’ve been silent about writing anything new, we have been playing lots of games the last few weeks. Ben has started running us through a Savage Worlds 50 Fathoms campaign and we’ve played Clash of Cultures, a current favorite.

 

stone age

We’ve also gone back in time and played an older game call Stone Age. Although I never do well in this at it, it’s still one of my favorites. In our first game, Ben kicked our butts and took names. He ended with an unprecedented 201 points. I came in second, but I was so far behind him, you might as well say I came in last. In our second game. Ben came in dead last. I’m sure this proves something, but I’ll leave just what it proves up to your imagination.

 

pic787500_t
More recently (last night) we played Railways of Europe. It’s the typical build track and deliver goods cubes game that we play so many versions of. Mostly because Ben owns all the versions and has two copies of at least one. (I don’t know why.)

 

The starting cube placement of the game was horrible. The cities on the board are either far away or huddled in the mountains. Yes, this made it a tough game, but it didn’t slow us down any.

 

It seemed most everyone had a plan—everyone but me. I became the king of worthless hotels, while Owen because the king of a stellar hotel in Amsterdam that brought him tons of points. I also helped out Mike by “colorizing” a city (This has a real name in the game, but I forget what it is) allowing him to earn some points. Most of the rest of the game, I didn’t help Mike all that much. Some might even say, most likely Mike, that I screwed up his plans. All I can say to that is that he wasn’t alone. I think I screwed up everyone’s plan at one time or another. My problem was I had lots of plans—all bad. Still it looked like I might be able to stay ahead of Mike and not come in last.

 

Owen was clearly going to win…and we couldn’t stop him. He was that good. Ben ended up coming in last. He was that bad. Mike and I ended up tying for second place. The tie-breaker was money. I had none, so Mike officially got second place and I came in third. It should be pointed out I wasn’t Last. Ben was. Ben.

 

We have Jimcon next weekend, so look for that write-up in the near future.

Some Pictures From Railways of Europe

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GM: Chaosius Stevius
Decanus Lucius Flaccus (Mike Byrd)
Crixus Dotorus (Evil Mike)
Varicus Benus (Ben)
Tantus Oxium Dracuss (Owen)
Saverrio (Alex)

WeirdWarsRome600px
Session 6

Five days have passed since the battle at the old church. Although they have been following the Strigio’s trail, it hasn’t been all work and no play. At every village they have come upon they have spent time carousing and asking for the blessings of the gods. Basically spending their spoils with wild abandon.

On the fifth day they come to another village, but something unusual happens here. Almost immediately a boy grabs the hand Varicus and leads him through the village to a small house. Inside Varicus meets a women who bears the scars from being badly burnt at some time in her past. She tells him the boy is her son. Then she offers him a gift. A small wooden box. Varicus opens it and feels the sting of a needle prick his skin. The woman tells him he’s been poisoned.

At this point there is a long discussion concerning whether anyone really cares that Varicus has been poisoned.

The heroes discover that the Strigio threatened to kill the woman’s son unless she gave someone in the party the box. The Strigio also told her where the antidote is located—it’s at some old ruins about a day’s ride from the village.

At this point the heroes realize this is a trap. The point is brought up again about who really cares that Varicus has been poisoned. Some, Crixus, even wonders if Varicus has been poisoned at all since he has no ill effects.

In the end, the thought of driving back home after playing 20 minutes of the game wins them over and they head to the ruins.

It’s a trap!

The ruins turn out to be an ancient coliseum. The Strigio, Vaalko, is there surrounded by barbarians. He gets caught monologing and Crixus shots him with his bow. Vaalko leaves. But not before a giant demon worm erupts from ground attacking the heroes. Varicus antagonizes the watching barbarians by shooting an arrow at them. They attack. Varicus realizes his counterattack skill is useless with a bow. Swarms of vicious worms also gush from the ground. All of the non-wild card characters go down. (Later one will be revived as walking wounded, but is strangely missing from the next game.)

In the end, after a harrowing battle with the demon worm and the barbarians, the heroes grab the flowers needed for the antidote and hurry away from the ruins.

Another five days of travelling goes by and the heroes are fast approaching their goal. They should easily make it to the standing stones in time to stop the blood ritual planned there. Then they hear the sounds of battle. The cohorts of the Roman legion have caught up to Hasdrubal. Part of Hannibal’s army is there as well for they can see his gigantic beasts called elephants.

The only problem is that this battle is between them and their destination!

Session 7 – The Last Session!

The heroes form a plan. They will to race through the battlefield using stealth and guile. Once to the front of the battle where the elephants are, they will hijack one and use it to make their way to the standing stones.

Remarkably all the heroes make their Stealth rolls with most actually getting raises. This is amazing because many of the heroes have Stealth skills of d4. Once through the main battle they spy one of Hannibal’s elephants and head towards it. Killing a few Carthaginians along the way.

Crixus fires an arrow at the Carthaginian that’s controlling the elephant and kills him. Now we have an out-of-control elephant. Varicus breaks out his hook and rope and rushes to the elephant. All of the archers riding in the elephant’s platform fire at Varicus. He’s hit! Even wounded his throw is amazing and he nearly kills one of the soldiers on the platform with the hook. As it is, the hook is set and the rest of the heroes, with the exception of Tantus, head toward the elephant to climb up to the platform. Tantus has no Climb skill and cautiously kills Carthaginians until the elephant is under Roman control.

The battle atop the elephant is fierce, but in the end our heroes triumph. Tantus is hauled up to the platform by a rope tied around him.

On to the standing stones!

At the standing stones, the heroes find an Altar of Evil! (See: ALTAR OF EVIL 28mm Fantasy Scenery & Terrain.) Surrounding it are piles of bones, broken weapons and armor. Behind it, standing amongst some ruins, are the Strigio Vaalko, the Priestess Vaginus, and a couple barbarian guards. Crixus drives the elephant directly into the altar, destroying it. The battle begins in earnest.

The priestess summons up Furies from the piles of war debris. These harass the heroes throughout the entire battle. Most of the heroes gang up on Vaalko. Crixus uses his bow to get effect inflicting wounds wherever he aims. Saverrio goes head-to-head with the priestess. Several times she uses her magic to try to harm the noble hero. Each time failing. It is Saverrio’s sword that sends her to hell.

Meanwhile Decanus Lucius, Varicus, and Tantus all battle Vaalko, while feeling the wounds from the whirling Furies attacks. Crixus goes down under a fury’s unyielding assaults. He’ll live to fight another day though.

Vaalko is finally taken down by the cautious Tantus, whose killing blow brings the battle to an end.

Months after the battle they stand before Caesar himself and receive citations and honors. Will we hear from these noble heroes again? Will their swords once more be drawn against evil?

Probably not.

Roll credits.

Chaos Steve

Pictures from Games
2014-03-05 18.27.32

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