Skip navigation

Small WorldplusFluxxThere was much senseless bickering going at the game table this time as we played Small World–mostly because it was up to me to explain the rules. Small World is all about picking the right combination of fantasy races and unique special powers. Using your choices, you rush to expand your empire – often at the expense of weaker neighbors. But you must also know when to push your own over-extended civilization into decline and chose a new on to ride to victory. It’s a little reminiscent of History of the World in this regard. We were well into the first game when Ben, rules in hand, noted that we needed to start over. We were doing the conquest of regions completely wrong. Even though I read allow the right way to do it, none of us followed the rules. Most fingers pointed at me since I started the game. Everyone assumed I knew what I was doing. Once again they learned that’s not the case.The second game went much better. You win Small World by being the one with the most victory coins at the end of the game. You get victory coins by controlling regions. When it was all said and done, Ben won by three victory coins. Owen was quick to point out that if on two occasions early in the game I had attacked Ben instead of him, I would have won. Owen was right, but Owen still came in last.

We had a little time so we broke out another new game Monty Python Fluxx. In this game we learn who know the most songs from Month Python and who could speak with an outrageous accent. As Ben put it, Fluxx was the perfect game to have a Monty Python theme, and I agree. Due to the cards in Owen’s hand and the rule forcing him play them both, Mike won. We played one more game of Fluxx. In the second game Owen was no longer the king maker, but the king himself.  

Leave a Reply