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Once again we played Ghost Stories, but this time we ratcheted up the difficulty level to normal. (Instead of squeamish, or whatever the previous level is called.) As in most cooperative games we spent a lot of our time bickering over what to do. Maybe I should call it strategizing instead. Fortunately our strategizing didn’t come to blows. Our first game was a disaster. Some poor choices and equally poor dice rolling got us in trouble quick. Mike died multiple times and I didn’t even have to help. Soon we were overcome by ghosts; all of us dying suitably horrible deaths.

Ah, but in the next game we thought we had it figured out and we tried a new strategy. It too ended in disaster. I seem to remember us all pointing at Ben at the end–just before the ghosts overwhelmed us…again.

Third time’s the charm. We were down, but not out. This time the beginning of the game went better for us. Yes, the ghosts were gaining momentum, but we were stubbornly (and slowly) sending them back to hell. Then we came to the point in the game where we could try and kill the main evil baddie and win the game. (We had never reached this point in the previous two games.) This was also the point in the game when the various arguments broke out on how to accomplish the task. Looking at the board, some of us were going to die. But we could still win if we could kill the big evil dude. Through sophisticated maneuvering and sleight of hand, we got the right players to his location with the right combination of items to easily kill him. It almost seemed anti-climatic–almost.

Ghosts Stories is still one of our favorite coop games.

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