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I just wanted to say Merry Christmas to all my gaming friends. I wish I could game with you over the Holidays, but I’ll have to settle for our next get together in Spring. 2010 will be a great year!

rheinlander

We’ve given up on ever seeing Owen again. He says he’s coming back to the states soon, but I’m beginning to doubt it. Undaunted Ben, Mike and I played Rheinlander. Rheinlander is another great game by Reiner Knizia. In it, each player is trying to create duchies along the banks of the Rhine River. You do this by playing knights in the numbered plots along the river. As you take over the plots, you also take control of castles, cities, and cathedrals–these score you points in the game. During the game each player expands and strengthens their duchies, or else they may be taken over by a neighboring duchy.  You can score points during the game by losing control of your duchies—yes, losing control of them–but you score significantly more points at the end of the game by holding on to them. This is a point I neglected to remember early in the game and it cost me a few points at the then…not that it mattered. I came on strong at the beginning, but the middle and all important end of the game belonged squarely to Mike. Mike beat us easily. I sight two reasons for this, Ben and Ben. I also blame my disastrous last place finish on Ben. As you can see, Ben was pretty busy during the game—picking on me when he should have been picking on Mike! It was too late when he realized his folly; that Mike was the real enemy. Mike was and is the real enemy. How many times must I say it!

kachina 

There was a clamoring to play Kachina again, so we did. This has quickly become one of our favorite tile placement games. The rules are simple, but the play is quite strategic as you try to score as many points as you can while not opening up any big scoring opportunities to you opponents. Once again Mike came on strong in this game with Ben and me lagging behind. He was also able to actually score some big points from the Hummingbird card—our personally least favorite card. As the end of the game drew near, it was apparent that Mike was going to be difficult to beat. I was steadily closing on Mike, but right at the end he jumped ahead by 9 points! It’s hard to get nine points with just a couple of cards in your hand.  Lady luck was with me though and I had saved just the two cards I needed to not only earn 9 points, but to earn just a few more and win the game.

Poor Ben was 10 to 15 point behind Mike and me. Some might call this poetic justice for his crimes during the previous game. Some might also say that such a devastating lost was too good for him. That only a sound beating with lead-filled games boxes would do. Some might clamor for his head! Some might be plotting right now to…well, we’ll save that for next time.

Chaos Steve

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We had a moment of silence this week for Owen, who is still missing from our gaming table. Not to worry, he’s over in England visiting family, but we still miss him.

This week we learn why <most> gamers don’t carry guns. If we did, Ben would be dead and Mike would be in jail…later to be acquitted after he explained how Ben caused us to lose the game. But I get ahead of myself.

Ghost Stories

Our first game was Ghost Stories; our favorite cooperative game. Ghost Stories has several difficulty levels beginning at Initiate (or some word that means about the same thing) and going all the way to Nightmare. We play at the Hell level—one before Nightmare.  The game wasn’t going that well for us and soon we saw we would be in dire straits. Mike offered up a solution to forestall the inevitable. It was Ben’s turn, but Mike’s silver tongue could not persuade Ben to take his suggested course of action. Mike vowed, “If we lose this game it will be on your head Ben Hodgson!” We soon lost the game. It then became apparent that neither Ben (nor I) completely understood what Mike had earlier argued to do. Now that we were dead, and had time to further discuss it, we decided that Mike had been correct.

Undaunted, we tried again. This time the game was going pretty well for us. We had killed one of the four horrific phantoms we needed to kill to win the game, and two of the remaining were on the board.  Still, fate is a fickle mistress. The dice grew cold and Ben once again led us down the path of disaster. (Actually I don’t remember what exactly Ben did to lead us to disaster, but no matter. What’s important is that I had nothing to do with it. Nothing at all.) Oh, and yes, we all died horribly.

kachina

We still had time for one more game, so I broke out a game I had won at Con on the Cob called Kachina. Our friend, Andy Hopp did the art work for the game and my copy is signed by him. Kachina is a tile placement game with a Hopi Indian theme. This game sort of reminded me of many of Reiner Knizia games where the mechanics of the game could easy be slapped with any ol’ theme and it would still work. I suggest they put out a more whimsical version of this game based upon condiments. But I digress… Each tile has a number and possibly a special power. The idea is to place a tile that is the highest number in either the row or column that it is in. That’s how you score points. The special powers of the tiles influence either the row or column or surrounding tiles.

We liked this game. Easy to learn, but a lot of strategy went into each placement. In the end, Ben whooped out butts good. Mike was one point ahead of me and came in second.

Our friend Owen is away (in jolly ol’ England) so that left Ben, Mike and me to fend for ourselves as far as game night was concerned. We all decided to play an old favorite, Stone Age.  We discovered that it’s a pretty good 3-player game too. Stone Age is a resource gathering game where there are lots of ways to score those all-important victory points. Many points can be scored during the game, but the majority are scored at the end of the game. So let’s skip to the end of the game or rather the very last turn just before the game ended… 

Ben was at least 20 points ahead of Mike and me. Mike and Ben also knew I was going to get a lot of points from Workers and Fields. As we placed our final workers looking for the best way to score points, Ben had a decision to make. Should he place to score a few points for himself? Or should he place to take a few points away from me? Mike tried and tried to convince him that he should steal points from me, but in the end Ben chose to garner a few points for himself. Mike commented that it would be great if he lost by only a few points. 

We totaled up the scores and low and behold, Ben and I were tied at 192 points each! In hindsight, had Ben chosen to take points from me, he would have won hands down. Now we had to go to the tie breaker: who had the most Workers, Fields, and Tools. Thanks to my huge amount of Workers and Fields, I was victorious. After the ticker tape parade through the city, we all left for home.

Andy joined us this week and wanted to play Deadlands: the Battle for Slaughter Gulch again. So we did. Mike played the mad scientists, Andy played the shamans, Owen player the rangers, Ben played the hucksters, and I played the agency. I still think this game favors the gangs that have spells & gadgets (shamans, hucksters, and mad scientists), it seems this gives them an extra avenue to get victory points that the rangers and the agency doesn’t have. But then I don’t think I played the agency very and I know Owen was having the worse night ever with his rangers. Speaking of Owen, never in all my years of gaming have I seen such a run of incredible bad luck. (I hope he made it home ok.) If he needed a 2 or better on d6, he’d roll a 1. If he needed to perform a certain action, his ranger would get shot before he could act. It was painful to watch.

In the end, Mike and Andy blew the rest of us away, nearly doubling the points of the rest of us. Andy squeaked by Mike by a point or two to win.

The players are Steve, Ben, Owen and hopefully my friend Lee will be able to join us starting next game.  The location is Chicago, IL.  Steve is a private detective, named Peter Knight, working some security with his gorgeous assistant Purdee (played by Ben – and no, he’s not very imaginative with names!).  The security they are doing is for a show called “A Glimpse Into Darkness” hosted by Uncle Merle.  On this particular day, Uncle Merle shows them a letter from a fan of his named Ron Blessing (if you are reading this Ron, thanks for a great name!).  Ron is concerned about a book that he found and he thinks someone is following him.  Uncle Merle asks Peter to check up on this fan of his.  Peter accepts the job without any question on why Uncle Merle would care about this fan and his book.

Meanwhile, Ron also called his old Religion professor (played by Owen) named Professor William Penn “Tall Bull” (he’s part Native American).  Ron explains that he’s been doing archeology work for the city of Chicago and he found a book at the site of the old Lexington Hotel in downtown Chicago.  Ron believes he is in danger because of the book and just then, Penn hears what appears to be Ron being attacked and the phone goes dead.  Naturally he calls the police and they seem to be very interested in taking care of the problem.  However, an hour and half later when Penn shows up at the apartment there are no signs of the police. 

Peter and Purdee show up at about this same time and after determining they are all there for the same reason.  They decide to go ahead and check out the apartment.  As they do they find that it has been ransacked, there is a small amount of blood in the bathroom, Purdee discovers the book hidden in a false toilet in the guest bathroom, Peter spots a suspicious person in the alley, and Penn seems to study his shoes most of this time.

The police arrive (finally) and the three give statements.  During this time Penn notices the notes that Ron had been taking while on the dig at the old Lexington.  With Purdee distracting the beat cops, Peter snatches the notes.  They all go back to Peter’s office after the police let them go, to discuss what they’ve found.  The notes indicate that when the hotel was torn down, they found two more vaults they believe belonged to Al Capone.  This hotel was the same as the one that Geraldo Rivera famously opened on live television only to find it empty.  In the third vault, Ron found several items, but the detailed inventory sheet is missing from his notes. 

The book that was hidden turns out to be of Germanic Origin titled “Nacht Werlt” and was written in the 1650’s and probably brought over by German immigrants.  Penn reads the book and suddenly a powerful force fills the room (at this point Penn gains AB:Magic, Peter gains Dhampir, and Purdee gains Fetch Dog).  The book describes in detail about a secret society of supernatural beings known as the “Night World”.  It also describes how to perform magic.  Penn successfully (after several bennies) casts his first spell.  The book is a Grimoire and has it’s own abilities, thus it’s a very useful book! 

The next morning Uncle Merle calls to check up on how Peter is doing with Ron Blessing and his interest in this “random” fan, has Peter and Penn concerned.  Purdee on the other hand has no concerns and blabs all about what they’ve been doing; much to the chagrin of Peter and Penn.  Uncle Merle wants to see the book they found so Peter agrees to meet with him.  He goes to a bookstore and purchases an authentic old book and sets out to meet with Uncle Merle while Penn and Purdee head back to Penn’s office.

When Peter gets to the set of “A Glimpse Into Darkness” he gets a chill.  Without all the lights and people the normally over the top set appears very realistically spooky!  Up ahead he sees the light framing the door to Uncle Merle’s dressing room.  Peter opens the door and there sprawled in his chair is Uncle Merle…with his throat slit from ear to ear.  The shock of this horrific site throws Peter into a panicked state and he runs as fast as he can back to his car.  After a few minutes of steeling his courage, he returns to the dressing room. 

It’s a signature kill from Chicago’s most notorious mob boss, Anthony Marconi.  He’s sending a message and Peter received it loud and clear.  Peter calls 911 and waits for the police.  While he’s waiting, a human skull on a shelf in Uncle Merle’s dressing room begins to glow and a voice emanates from it.  This shock proves less impressive and Peter nervously speaks to the skull.  However, more detailed conversation will have to wait as the police will soon arrive and “Bob” the spirit in the skull would like to not be kept as evidence for eternity.  Peter secrets the skull in his car just in time as the police arrive.

Meanwhile back at Penn’s office, Penn and Purdee walk in to find a large bald man sitting in his chair, enjoying the view of the Columbia College campus.  The man introduces himself as Anthony Marconi and he says he believes they have a friend in common…one Ron Blessing.  Penn realizes who Marconi is and makes sure not to argue with him.  He tells him that Peter has the book.  Marconi takes him at his word and leaves. 

The police tell Peter they are going to have to take him downtown for questioning and Peter makes a cell call to Purdee to let her know to get his lawyer.  He tells them that Uncle Merle is dead.  Purdee fails to mention that they just had a visit from Marconi.  Later, Peter’s lawyer calls them back and says Peter is not in custody.  Purdee and Penn are hiding out in their car from Marconi’s people so they ask the lawyer to call Peter’s cell phone.  He calls back in 15 minutes and tells Purdee that 1) he quits and 2) if they want to see Peter alive again, they should bring the book to the Lexington hotel excavation site…alone.

Much debate later (much of it involving letting Peter die) they decide to go to the meet and do the best they can.  It’s possible with their new power from the book and some backup weapons that Peter had; they will be able to survive the night.  As they are walking in the tunnels of the excavated basement, they sense a presence in the darkness.  From the shadows steps a beautiful woman, with dead eyes, and sharp teeth.  However, rather than making them her dinner she offers them aid.  She says that not all Night World residents are evil and they would rather the book remain in the Penn’s hands than fall to Marconi where there existence is very likely to be made public to all. 

She says she will give them aid if she can without exposing herself to Marconi’s people.  Penn makes sure that he, Peter and Purdee will be given immunity from the Night World death edict.  She says that Penn and Peter have already joined the Night World and Purdee will be safe as long as Penn accepts responsibility for her.  Emboldened by the promise of help Penn and Purdee continue to the vaults where they can see Peter’s unconscious body and five of Marconi’s men.  After a failed negotiation attempt by Purdee, they decide to open fire!  The Marconi crew dive for cover and something strange happens.  A hand comes crawling up through the dirt and touches Peter, who suddenly gains consciousness.  He runs as fast as he can as the bullets and fists are flying and Penn quickly erects a bone barrier (via the Grimoire) once Peter is close enough and then from behind the barrier they here the sounds of death being dealt by their friend.

After the noise dies down, their friend tells them that Marconi’s right hand man, Tommy Two Pockets, escaped up a secret ladder and has gotten away.  Penn, Peter and Purdee all think she should be able to just march into a well defended house and kill whoever she wants, but she tells them that it’s not that easy.  There are rules that must be followed. 

That wrapped up the game.  There are still several things that need to be resolved.  Where is Ron Blessing?  What’s with the talking skull?  Where is Peter’s car that has the talking skull in it?  Will Lee ever send me his character and join the group?  J

So I’ve started a Savage Worlds modern day horror game on Saturday nights from 7pm to midnight in my basement.  I replaced the lights in the can’s with black lights and I have about 20 battery powered flickering candles, spooky music, a fireplace DVD that runs on my laptop and a really cool skull that has some green flourescent that glows great with the black lights.  So the mood is set.  The game is loosely based on the Dresden Files mixed with some “Night World” ideas.  I’m running it using the Savage Worlds Horror Toolkits.

I’ll be posting a detailed summary of each game here so keep checking back! 

Ben is in England for the next two weeks, so it’s up to Owen, Mike and I to carry the gaming banner. This week we chose to play Through the Ages: A Story of Civilization. From the beginning I dubbed this game the most complicated card game in history, or maybe “of” history. Anyway, it’s complicated. We don’t even play the FULL game. We play the Mostly Full game called the Advanced game in the rules. (And yes, there is a level above “Advanced”.)

In the game, you must develop your civilization by selecting and playing various cards representing your population, your science, your production, and your military might. Sounds easy right? It probably is, but I don’t understand it. The way you win is by garnering the most culture points. So that’s what I concentrate on. It must have worked, because as the game progressed Mike and Owen conceded to me. This never happens. I immediately left and bought some lottery tickets.

 

But before I left, we also played a game called God Dice. The entry on Board Game Geek has a great description, so I’m including it below to describe the game:

“A strategic dice combat game that pits the 2-4 players in mortal combat with one another. Players choose from six classes consisting of Hero, Monk, Assassin, Sage, Bowman and Cleric. Players roll nonstandard six sided dice attempting to qualify for special attacks and spells. Along with this, prior to combat, the special God Dice are rolled to see which character if any has found favor. In some cases this favor can be devastating. This is a great quick game of combat with a number of interesting strategic choices for combat.”

I mopped up the table with my opponents’ puny heroes.

Again, Mike, Owen and I were left to our own devices for game night. (Ben returns from England this week sometime.) We chose to play a new game called Monuments: Wonders of Antiquity. It’s basically a card game where you build one of 12 types of monuments by collecting and playing cards. What makes this a really good game are the various options you have during your turn and during the game. It’s not just a card collecting game. You have decide on your turn whether to use one of your precious historians which will score you points later or take ands place monument cards that will enhance your various Monuments. Board Game Geek has it rated at 6.5, but I think it’s a much better game than the rating indicates. It’s also relatively quick to play.   

Owen handily beat us in both games, with Mike and I coming in around the same point total.

 

Amazingly we still had time for one more game so we broke out one of our favorite card games of all time, Ivanhoe.  Ivanhoe should be a staple in any game-playing household. Even non-gamers will like this easy to play card game. It was neck and neck as we came to the final hands of the game. In the end it was Owen who crowned me the winner. Not because he wanted to, but because of his sudden loss of all his game playing skill. He basically handed the game to me on a platter. Thanks Owen! (This will probably never happen again, so I have to harass Owen while I can.)