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Harken back with me to the days of “Death Race 2000” where the cars had weapons and where pedestrians were points. Road Kill Rally is a racing game with guns and three types of pedestrians:  The elderly, kids, and run-of-the-mill office workers. The game play is simple. Move and run over pedestrians to earn points. Then shoot at the other cans (and pedestrians) to score more points. Speed is kept in check by Crash Checks. The faster you go the more severe the Crash Check is going to be. You soak up the damage from crashes and from your opponent’s weapons by discarding Rally Cards. Rally Cards can also be played to help you during the game. The track is random as you move along which helps make every game a little different.

The game moves pretty fast and we enjoy the various special track sections. We were well into our first game when we realized we made two major rule plunders. Frist was that you get to roll again any double-hit you roll on the dice and secondly that when you damage an opponent any Rally Cards discarded go to the attacker. (I had just happened to look at the back of the FAQ sheet that had a list of common first-time errors.) Since the game flows pretty fast, we decided to just start over.

Most of the game Ben and I were fighting for first place. (You get big points for a first place finish.)  Owen’s car was tailor made for mowing down pedestrians, so he chose the slow-and-steady approach. Mike just had awful luck and was crashing often. By the close of the game all of us, except for Owen, had a car full of wipeout tokens that prevented us from attaching any new options. It was obvious that Ben was going to grab first place, so both Mike and I tried the all-or-nothing last ditch effort to beat him. We failed. The guys will have to comment on this because I don’t remember who actually won the points battle. I believe Owen still came in first with 360 points. Ben had 350 points. I had only 170 points. (I had a hard time mowing down pedestrians.) Mike came in last with an undisclosed amount of points.

Chaos Steve

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